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Blender 3D Architecture, Buildings, and Scenery: Create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery Posters
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Blender 3D Architecture, Buildings, and Scenery: Create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery
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List Price: $44.99Amazonaws.com's Price: $35.39 You Save: $9.60 (21%)
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Binding: Paperback
Dewey Decimal Number: 005
Fabric Type: 9781847193674
Fax Number: First Edition
Legal Disclaimer: 1847193676
Maximum Color Depth: Packt Publishing
Metal Type: Packt Publishing
Publisher: 1
Region Code: 332
Total External Bays Free: May 30, 2008
Total Firewire Ports: Packt Publishing
Packt Publishing
Editorial Review:
Product Description:
In Detail
This book will show you how to create realistic architectural models in Blender. Blender is an open-source 3D animation program released as free software. It can be used for modeling, texturing, skinning, animating, and so on. It runs on all the important operating systems (including Windows, Mac, and Linux).
You can create natural scenery, landscapes, plants, various weather conditions, environmental factors, building materials such as wood, metal, brick, and more. You will also learn how to add people to different scenes as well as other objects to an already existing photograph or a video making it easier to increase its realism.
You will see how to use the final models to create simpler scenes for use in 3D games, where real-time rendering is necessary. You will also see how to use them to create the sets for animated movies.
What you will learn from this book?
- Build detailed and realistic models of buildings, furniture, and landscapes
- Create interior views of rooms and offices and exterior views of buildings, landscapes, and courtyards
- Produce video tours of the buildings and environments you create
- Export simple versions of your models for use in games and interactive environments
- Export still images and use the GIMP to give them a final polish
- Use natural and artificial light sources to illuminate your scenes in a realistic way
- Apply textures to building surfaces to produce more detailed and realistic scenes
- Add humans and other `props' to your scenes to increase their realism
- Develop a library of textures, materials, objects that you can use over and over again
- Use the YafRay raytracer to create astonishingly realistic, photo quality images
- How to import materials between scenes
- Create interactive animations
Approach
The book consists of a lot of exciting examples, which are shaped using the various features of Blender. It consists of step-by-step instructions leading you to realistic models of buildings, landscapes, and more. A collection of amazing screenshots will add up excitement to your learning experience. You can build realistic 3D models that can be used while creating different animation projects.
The printed version of the book is in black and white, but a full color version of the images is available for download on : Packtpub.com. The eBook version, available from Packt, is in full color.
Who this book is written for?
This book is for architects, game designers, artists, or movie makers who want to create realistic buildings, interiors, and scenery using Blender 3D, a free, open-source graphics tool. This book is not a general introduction to Blender, but focuses on developing expertise on the architectural aspects of the tool. Readers need not have prior knowledge of Blender.
Average Rating: 
Rating: -
I'm still new enough to Blender that the introductory concepts are useful to me. However, the way that these concepts are communicated is poor enough that I often find myself distracted and frustrated by trying to figure out what the author is talking about. Sometimes its a case of the examples not matching up to the surrounding text, as in the description of creating a loop cut (he says something about positioning it just to the left of the door, but the image shows the loop cut halfway down the ... Read More
Rating: -
It maybe aimed for architectural visualization. But for me it worked as a good introduction to polygonal modeling with Blender. The basic Tools are all there and demonstrated including rendering. I'd say buy this book before buying "Essential Blender". Of note, he's using version what appears to be 2.42 or 2.43, which means for most people now using 2.49, they will have to do a little hunting for some features, and in the case of the bridge function, it's no longer there.
Rating: -
Pros: As others have noted, this book is a good introduction to using blender and does emphasize architectural modeling. It's well organized, readable, and generally easy to follow. There is an interesting chapter on radiosity, a subject ignored in most other books. Scattered throughout the book are some valuable tips on such topics as best techniques for modeling, level of detail, organization, finding resources on-line and more.
Cons: This book is a little too basic to be of great ... Read More
Rating: -
It seems like the guy learned blender just enough to make the scene on the cover, and then wrote a book about only those tools and techniques he learned in the effort. It's incredibly lacking in coverage. I'm glad I read this on safari books online instead of paying money for it. "The Essential Blender" is better in absolutely every way, including the price, even if you are only trying to do architecture, buildings, and scenery.
Rating: -
Allan Brito set directly and quickly the basis of his book which targets to the architectural modeling.
So, the full book, in each chapters, the examples are architectural models.
This is not a bad thing because of modeling a building, targeted to property industry or to video games, this is the same modeling processes and the same tools.
Here, the shown tool is Blender, the 3D modeling free software often off-putting by its different interface.
So, the author of this book must ... Read More
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